AI Insights · Timothy · January 2023
Top 5 Ultracasual Games on Android in Norway Q4 2022
Discover the performance of the top 5 ultracasual games on the Android platform in Norway during the fourth quarter of 2022, with detailed insights into downloads, revenue, and active users.
In the fourth quarter of 2022, the ultracasual gaming scene on the Android platform in Norway saw notable performances from five key titles. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Spiro Art ASMR from Rollic Games experienced significant fluctuations in its weekly downloads, peaking at 3.5K in the week of November 7. However, downloads saw a decline towards the end of the quarter, closing at 386 in the final week of December. The game's weekly revenue varied, reaching a high of $39 in early November, but then tapering off to $2 by the end of December. Weekly active users also demonstrated a downward trend, starting at 3.7K in early November and ending at 1.6K in late December.
Pixel Demolish, another title by Rollic Games, showed a steady decrease in weekly downloads from 958 in early October to just 60 by mid-December, before a slight rebound to 341 in the final week of the quarter. The game's weekly revenue saw a peak of $117 in late October but generally declined, with a few fluctuations, ending at $107 in the last week of December. Weekly active users followed a similar trend, starting at 2.2K in early October and ending at 1.9K by the end of December.
Super Toy 3D by SayGames Ltd had a moderate performance in weekly downloads, starting at 1.5K in mid-October and gradually decreasing to 244 by early December, before a slight increase to 460 in the final week of the quarter. The game's weekly active users showed an overall upward trend, starting at 1.1K in mid-October and increasing to 1.6K by the end of December.
Balls'n Ropes, also by Rollic Games, was released in early December and quickly gained traction. Weekly downloads surged from 406 in its release week to 2.4K by mid-December, ending at 1.3K in the final week of the quarter. The game also saw a corresponding increase in weekly active users, starting at 395 in its release week and rising to 2.7K by the end of December.
Finally, DIY Joystick by CrazyLabs LTD showed a steady increase in weekly downloads, starting at 294 in late September and peaking at 523 in the final week of December. Weekly active users followed a similar trend, beginning at 869 in late September and climbing to 1.3K by the end of December.
For more detailed insights and data on the performance of these and other ultracasual games, visit Sensor Tower.